HOW TO KILL A CLAN CASTLE TROOP
Summary::
Welcome to the page where it'll be explained how to Kill Clan troops. Many of us have struggles deciding "how should I kill enemy clan castle" or "now what should I do since I got the enemy into the corner". With this guide, I'm aiming to help those who struggle with doing clan castle killing, and make it so that you understand WHAT is needed in order to be not as wasteful with space (for example using 30 archers just to kill clan castle), and make it so that you are capable of dealing with any clan castle that comes out.
Part 1. The Lure
Part 2. The Anchor
Part 3. The Distraction + The Kill Squad
Welcome to the page where it'll be explained how to Kill Clan troops. Many of us have struggles deciding "how should I kill enemy clan castle" or "now what should I do since I got the enemy into the corner". With this guide, I'm aiming to help those who struggle with doing clan castle killing, and make it so that you understand WHAT is needed in order to be not as wasteful with space (for example using 30 archers just to kill clan castle), and make it so that you are capable of dealing with any clan castle that comes out.
Part 1. The Lure
Part 2. The Anchor
Part 3. The Distraction + The Kill Squad
HOW TO LURE
The Lure is what troops you need to use in order to lure out the clan castle. Since I'm sure by now we are all experienced in how to lure out enemy clan castle, I'm not going to cover the section as much. If you are going to lure out the enemy clan castle, be sure to know that there is MINIMUM 2 wizards in every clan castle, 90% of the time, so make sure to count/take notice of how many wizards came out. here are some combinations of troops you could use to lure out the enemy clan castle
To Lure out the enemy clan castle troops, check the radius of which the clan castle covers.
2 Giants
Only recommended when the Clan Castle's radius extends beyond the walls, as well as the fact that there are no enemy defense building on the perimeter of the radius. Typically it's beside of Clan Castle is off-centered, or radius not being covered by defenses. BE CAREFUL of 2x2 areas where it seems like there are exposed areas to lure clan castle, but in reality, it's all a trap. Remember to consider the distance for which the Giants have to travel, in order to reach the Clan Castle radius, you don't want it to die as soon as it steps within the area.
3-4 Hogs
Recommended for when Clan Castle radius is within the perimeter of the defense troops, as well as walls are covering the defenses, making it difficult for giants to walk through. Typically 3 hogs are recommended in order to bring things out, but 4 hogs is to be safe in the fact that the pack survives long enough to drag everything out.
2-4 Loons, 1-2 Hog
Typically, 2 loons would be enough to lure out enemy clan castle if they were archers and wizards BUT, if there are tricky clan castle such as Valkyrie and Balloons in the enemy building, they will NOT target loons therefore, will not even come out. Dropping the two loons first, almost guarentees the survival of the second loon before they destroy the defense target, dropping the hog afterwards, will make it so that the hog isn't targetted as much compared to the loons
[More Coming Soon]
The Anchor
The few key things to remember when you are Anchoring the enemy troops
Suggestion to Anchor: Bring MINIMUM 4 barbarians, and a few archers. 3 or so archers are used to drag the CC troops out of the base. the remaining 3 archers are used to bundle up the remaining troops. Barbarians are used to distract.
- Bring it into a place (usually the corner) where there is a limited amount of defense protection. Preferrable AWAY from mortars.
You can easily use it with 2-3 archers at a building unprotected by any defense building/archer towers. - You MUST bring witches out (if it applies), within range of an archer drop as well as the fact you don't want it to be behind any junk buildings.
- BUNDLE up the enemy clan castle, that way you know that they aren't in separate groups, and come at a different time.
Suggestion to Anchor: Bring MINIMUM 4 barbarians, and a few archers. 3 or so archers are used to drag the CC troops out of the base. the remaining 3 archers are used to bundle up the remaining troops. Barbarians are used to distract.
DON'Ts
Here is an example of something you DO NOT want to do. This isn't as bad since the archers are in a bundle, but notice how the two separate wizards are outside of the bundle. If you tried to attack it from the sides to secure it, the wizards would be attacking different targets compared to the pack of anchers, making your attack kill squad having to spread out more. The Purple X represents a risky place where Witch could be hidden and protected. The Pack of archer is good, but the side wizards are not.
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Source: "OneHive War #121" 4:19 time stamp
Another Example of what NOT to do. Notice how all the enemy clan castle, are spread out, wizards aren't with archers, skeletons aren't together (Magenta), as well as the the witch isn't out yet. The Witch is being protected behind the two barracks, as well as the spell factory and Dark Elixir Storage (Purple circle), which you need to bring it out, in order to kill. |
EXAMPLE OF WHAT COULD GO WRONG, WHY YOU SHOULD BUNDLE
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Now with an example by our member Dqwerty in War 41 (don't worry, he got 3 star on this base so the embarassment level off :D), as you ca see that he didn't bundle up the troops into a single group, so when he dropped that first barbarian as a distraction and summoned his witches, some archer on the south already had switched targets towards the witches. If the witches had been killed, the lure would have went horrible wrong, and since this is a Holowiwi attack, without the witches, it would have been disaster results.
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Do's
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This is the position which you WANT everything in. Witch is outside the boundary of the junk buildings, as well as the pack of troops are all together bundled up. At this position, you can mass target the group with a loon drop, and pick off the witch as well.
When it comes to witches, it's better to give them enough space to summon the skeletons, but if you are using loons, it could be put at any relative position. Example from Raze member Kunal, who uses barbarians to round up the loose skeletons and wizards into a pack. This way if you drop any distraction troops, ALL the enemys within that bundle will target and have the same response towards the distraction. |
THE DISTRACTION + KILL
After you have bundled up all the enemy troops, here comes the part where you want to know the most. How do you kill it?
First off you need to recognize you MUST have a distraction in order for your kill squad to beat the enemy.. This is why Barbarians are the BEST distractions, while skeletons provide a better distraction AFTER you have set it up.
Generally it's not recommended to use Clan Castle VS Clan Castle, due to the fact that everything spawns at relatively the same area, at the same time but if you haven't unlocked Loons or Lv 2 Witches, it's best to use this method instead.
ALWAYS HAVE Barbarians ready to distract. Archers are NOT the best distraction due to the fact they are the same distance between kill troops and witches.
There are a few sets to kill the enemy.
CC25: 5Wizards, 5 Barbs.
CC25: 1 Witch, 2 Wizard, 5 Barbs.
CC30: 2 Witch, 1 Wiz, 2 Barbs.
If you have unlocked Lv2 Witches or Lv6 Loons I HIGHLY recommend:
2 Loons, + few barbs + few archers. (single troops).
2 Witches + 5 Barbs. (single troops) + maybe a few wizards to speed up the process.
First off you need to recognize you MUST have a distraction in order for your kill squad to beat the enemy.. This is why Barbarians are the BEST distractions, while skeletons provide a better distraction AFTER you have set it up.
Generally it's not recommended to use Clan Castle VS Clan Castle, due to the fact that everything spawns at relatively the same area, at the same time but if you haven't unlocked Loons or Lv 2 Witches, it's best to use this method instead.
ALWAYS HAVE Barbarians ready to distract. Archers are NOT the best distraction due to the fact they are the same distance between kill troops and witches.
There are a few sets to kill the enemy.
CC25: 5Wizards, 5 Barbs.
CC25: 1 Witch, 2 Wizard, 5 Barbs.
CC30: 2 Witch, 1 Wiz, 2 Barbs.
If you have unlocked Lv2 Witches or Lv6 Loons I HIGHLY recommend:
2 Loons, + few barbs + few archers. (single troops).
2 Witches + 5 Barbs. (single troops) + maybe a few wizards to speed up the process.
TWO WITCHES + QUEEN
This is highly recommend composition if you have your own Witches Lv2. The steps are still the same, of "Lure, Anchor, and Kill". This one though, requires you to use your Queen to pick off the enemy troops. You may use some wizards if you wish. If you wish to see this tutorial in action, I highly recommend clicking on the link above. Using this set up, you still have witches alive and full hp, and no wasted troops other than the Lure and Anchor, your kill squad will still be alive. Negative side is your queen will be deploy so make sure you deploy her at a spot where you will have her enter.
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Source: OneHive video "Clean Up Episode #2" 10:12 time stamp
I'm going to skip the Lure, and Anchor part and go straight to the Topic. First after you have set your anchor, and the enemy troops are rounded up, Send out some barbarians as distraction (so that the archers don't focus on your witch) then deploy your first witch. Your witch at this point would start to summon skeletons, The enemy clan castle would have targeted the barbarian and kill it, while your skeletons have already spawned and begun to move. After the first witch has been deployed and summoned the first wave of skeletons, deploy your second witch immediately (+queen) so that the second witch would summon the next wave of Skeletons. Staggering the witch summoning, keeps the skeleton waves being summoned at a different time, therefore, keeping the witches safe. |
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Here is an example of akiyume (me) using the same method to take out enemy clan castle troops. You can see by dropping my queen to help out, the witches and the Queen eliminated the enemy skeleton troops at a much higher rate and was able to re-target the lv6 wizards. The distractions were at the front, giving enough time for my witch to summon the first set of skeletons, and then summoning the second witch afterwards, bring in the next wave of skeletons.
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LOON DROP
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Source: "OneHive War #121" Time Stamped: 4:30
Please only do Loon drops if you have already know before hand what enemy Clan Castles there are. Loon drop will not kill enemy Loons for obvious reasons, nor will it lure them. For Loon Drop, there is a certain number for which Loons can kill enemy CC. Balloon lvl 4: 72 Balloon lvl 5: 108 Balloon lvl 6: 162 Lv6 Loons can suicide dive and kill Lv5 Wizards and below, but they can't kill Lv6 Wizards due to the fact they have extra hp.. But they will be close to being dead as well as the fact they are extremely exposed from the loons wiping out any archers/skeletons from covering them. After you have bundled the CC troops, drop your loon at least 1 square AWAY from the bundle that way the loon has time to 'float' above the enemy and drop on top of them. |