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Metaki Series #5 - Version 1.2 Explanation

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Problem with Version 1.1

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There was a problem with the fact that the left side's AD being exposed to the King/Queen as they jump spell, it's possible for them to trigger the Giant bombs as well as Kill this North AD.   In the updated version 1.2.1, I separated this section in order for that not to happen, so it's still possible for them to put a jump at that location, but there is no inherit value into doing so anymore since the exchange would only be a few defenses, the queen, and the Iso Wizard.  There are still 4 ADs left.
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Areas of Change

Yellow: - feel like moving the skeleton trap to protect the AD more.
Red - There is a flaw of the Queen being able to be aggro-ed from the to side with a jump, triggering the DGB, and possibly kill the north AD. I don't want that to be a breachable from that left side, so I section it off.
Blue - I noticed that the wizard tower borders the AD's 1-2 square out of the 3x3 square radius and that could be fatal because then if the hound was in front of the AD, the wizard would be able to target the hound.         

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Pairing some parts

With the tesla there, and archer tower moved alittle more to the right,  The pairing which the defenses do make it less likely to hit the circled AD and wizard tower if they don't kill it in the correct order in time,


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Step changes with the Tesla at the NOrth

Since they now have to deal with the fact that the Tesla is at the north, protecting the two Archer Tower, this could make it super beneficial at stalling for time, as well as providing an extra 1-2 seconds for the 6 Second Separation I was talking about.  

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Problem with the North AD and the Central AD

Right now there is the problem of the North AD and the central AD isn't covering each other enough.  The North AD only covers the left side of the Central AD [1,4] area. so it's not protecting that central AD.  If I move the AD north AD 1 to the right, then the Wizard's radius will hit the North's [2,3] 

Fixing the above problem (version 1.2.1)

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