The Hourglass Shape
Hog Pathing
Taken from My Metaki Series #1, this shows what I mean by hog sectioning and hog pathing. If you look at this base, you can see the divide in where there are 5 different 'flows' of which Hogs can follow, but in the end, it is threaten with the fact that it's being pullled inwards towards the defenses and go between the double giant bombs.
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In order to make double giant bomb trigger at the same time, the pathing of the hogs must follow all together.
You need to create an hour glass shaped when it comes to defense positioning, so that anything that is close to the giant bombs will not easily allow the pathing to be triggered separately. This Hourglass shaped ensures that two sections are separate as well as the fact that there is a buffer regain where hogs won't accidentally trigger the bomb.
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Hourglass Example
In this example by a fellow clanmate, you can see that it follows the 'hourglass' like shape, where everything funnels inwards towards the DGB, separating the sections. But as you can see by the blue, the 'AI pathing" of the hogs, would rather go AROUND to the sides of the base, so the double spring traps at that location serves no purpose.
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Hourglass Example #2
Not all bases have to have storages, or junk buildings beside them. In this image, it shows an almost donut like shape, which uses the advantages of side defenses, to reroute the hogs in order to get to the pair where the DGB is located. It is not possible for the hogs to come from the cannon/ArchT to head straight for the AD or WizT due to the fact that the side defenses are the closes targets.
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The Key to a successful Double giant bomb, is hog pathing through the defenses, while having a buffer zone where NO defense will appear.