Hog Defense: A New Perspective
Written/Created by Eric Published Nov 2015
At TH 9, hogs are one of the most, if not the most, powerful attacking strategy in the game. I believe one of the common misconceptions to stopping hogs involves the giant bombs. In my opinion having 2 DGBs is a good, but NOT the best, defense against hogs. It's impossible to have 2 pairs of DGB where neither can be tripped by the KS during the AQ kill. If you have the AQ and two pairs of DGBs 20 tiles away from each other, attackers can just send in 10 sacrificial hogs to eliminate all of the DGB because their distance from the AQ forces them to be reasonably close to the exterior of the base . Hogging is very dependent on spells and having 2 DGB, causes the attacker to only use 2 spells to eliminate them. A jump for the KS and a pre-heal over the other DGB set, leaving 1 or 2 remaining heals for the attacker to play with.
I believe the best defense against hogs to divide base into sections to slowly chip away at them. The days of watching attackers drop a pack of 20 hogs pathing into a DGB are over. Attackers are smarter, but as defenders, you have to be able to out-smart them. For instance with GoLaLoon, some attackers use the ADs to 'bait' or trick attackers into attacking from one side because the rest of the base can defend against air. By doing so, it only gives the KS one viable option to approach from, but the value the KS obtains is minimal. The attacker could come in from the opposite side and take the ADs with the SAMs, but then it's incredibly difficult, if not impossible to take out the AQ. The concept can be applied to hogs. Instead of the ADs, attackers look to eliminate DGBs with their KS. Since you know attackers will want to take out your DGB before with their KS, you may as well give them one, rather than letting them choose. Now you may think I'm crazy, but hold on a second. If you have a base with 1 DGB and two singles, I bet you that 99% of attackers are going to think it's most efficient to take out the DGB with KS before even evaluating the rest of the base. A lot of people make the effort to put BOTH their DGBs opposite the AQ, but since it's always going to be possible to trip a DGB and grab the AQ, what's the point?
It all boils down to the spells. Instead of having 2 DGBs, if you have 1 DGB and 2 singles, the attacker will likely have to take a jump to kill the AQ and eliminate the DGB while also pre-healing over the remaining 2 single GBs. Even though the singles don't necessarily kill hogs, it forces a heal in not necessarily the best place which is crucial. If you know the location of the heals before the raid even begins, then you know which areas of the base the attacker isn't going to heal and you can use those to chip away at hogs. I'll explain this more in detail below.