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Horoaki -
Aki's Base Designing Reflection Progression Series

Intro:
Welcome to my successor towards Metaki series, the Horoaki series.  In this series, compared to my previous series, is completely different approach for when it comes to showing off the base, and showing off the design.   As a base builder, I have already explained and identified the levels of which the base designs are at in my [War Base Grades and Categories] Guide, and the rate of which attack strategies grow is already outpacing Base Building, and the rate of which Base Building grows (in the TWC clans) have far outstripped any normal base builder.  If the rate of which attack strategy evolve is ABC +D+E options to chose from, base building has to go at a linear approach of 10+2+ 0.5+1, and small incremental increase.  When it comes to base building it's such a private self-taught process which it is hard to know without being in the actual battlefield.  

This base design series is through a perspective of someone aiming for the highest level of base designing, aka at the level of TWC, because that is where the true battle field of where base are put to the test. FP clans follow afterwards but the rate of growth from FP base builders are just following TWC base building
Attack Strategy's growth rate has already eclipsed base design.  A base designed on November can no longer work due to the TH11 Patch Update.  A base designed at mid-December to early January after the patch, is already a step behind because double-zap quake came along.  Now, today (January 21) although I'm not part of TWC, I've just been informed that current meta have changed to two good extremely separated DGB's, Tesla Farms are more spaced out, and now spring trap farms are a thing, yet another step forward for base design (yay!). So base designs that were good Mid-January, are already being phased out and one step behind current base design.  The rate of which cat and mouse game between TWC base building, and TWC attack strategy is such a crazy battle.

What this series is not about the base anymore, this series is a reflection series, as to show my thought process into how I have developed the base,  which I hope you guys can pick up.  I have developed (to date, Jan 2016), about 5+ bases which are built by me and I'm willing to share (and a few that are still being kept private due to [this] reason.

​When I built my Metaki Series, it was built during an era where Lavaloon was the only strong attack that effectively worked on everything, and Hogs-mixed were at a balanced point.  At the current meta games, Base design has literally been outstripped and outpaced by how much advancement which attack strategies have and all of the buff given to them.  Queen Walk/Surgical Hogs for the Outside, Lavaloon, Hogs, Dragons, Valks for the insides, poison completely crippled all low hp troops in CC(I know, there is a debate on this, but you cannot deny the fact that you barely see witches in CC in any wars anymore), and just too much advancement for when it comes to offence attacking.  Even Monica, something I have described two months ago was barely being outdated, and now, COMPLETELY outdated and unusable at the scrimmage level.  

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