• News
    • All Guide and Info Status Page
  • Base Info
    • Divisions and Stages of TH9 War Bases
    • War Base Grades and Categories
    • Developmental Chart of Clan War Bases (Teaser)
    • War Base Building Rules & Guidelines List
    • Town Hall 9 War Base Building Concepts
    • War Base Reality Check
    • Hog Defense: A New Perspective
    • Anti-lavaloon Resources
  • Base Creating
    • TH9 War Models - Previous Model and Current Model
    • Base Creation - Empty Core Style Explanation
    • Town Hall 9 War Base Designing Considerations
    • Town Hall 8 War Base Designing Considerations
    • Base Creation - Offset Queen
  • Base Review
    • War Base Talk Series >
      • KBT #2 - KYW Sprite by Chief Grames
      • KBT - Monica by Dreamz
    • Farming Base Variables - How to Choose a Correct Farming Base
    • Groups, Sections, and Territories Guide
    • Metaki Series >
      • First Generation: Metaki Series >
        • Metaki Base Series #1
        • Metaki Base Series #2
        • Metaki Base Series #3
        • Metaki Base Series #4 (Scrapped)
      • Second Gen Metaki Series - Anti Lavaloon Concepts >
        • Second Gen: Metaki #5 - Arrowtip >
          • Second Gen: Risks and Potential Problems
          • Second Gen: Metaki Series #5 - Version 1.2 Explanation
          • Older Version of Series #5
        • Second Gen: Metaki #6 - Ovaki >
          • Older Versions of Ovaki
        • Second Gen: Metaki #7 >
          • Older Versions of Metaki #7
        • The Y Shaped Wizard Tower >
          • Conflicting Ratio with Y shaped Wizard Tower Concept
  • Buildings
    • Air Sweeper Analysis and Findings >
      • Three Different Uses of Air Sweeper
      • How to Effectively Use Air Sweeper
      • How it Affects Anti-3 Star Bases >
        • Protecting One Air Defense
        • Protecting Two Air Defenses
    • Air Sweeper Placement Guide (TH7-8)
    • Double Giant Bomb Guide >
      • The Hourglass Shape
    • TH9 Single Bomb Usage
    • Archer Queen Level "Sweet Spots" Analysis
  • Others
    • Anti-3 Star Bases Characteristics(old)
    • Weaknesses of Anti-3 Star Bases (old)
    • Layer Scouting (old)
    • Clan Management >
      • Templating For War
      • When to Search?
      • Management - Compilation Links
    • Clan Castle Killing
    • Dragon (TH8)
akiyume - CoC

Back. With Town Hall 9 Concepts to Share

9/28/2015

 
Hello all my viewers, fans, and long time readers of this page.  Thank you so much for being a supporter, whether you are a quiet reader, a person who always recommend a clan mate to come and visit this page, or a person who checks up every now and then to see if there are any new posts, I truly thank you.

(this will be in the Thought page so you can skip it :P)
When it comes to Base building, to be honest, looking at Arrowtip, Ovaki and my two experimental concept bases, I am really not that good of a base builder (let me finish :P).  when it comes to base designing, I have multiple concepts which I love to explore and share with the world, but when it comes to translating it through base design, I don't create the best base to express it in a functionally working way.  After I show it off, I usually just think of more new concepts and forget about the old bases.  But this is a good thing, because when it comes to base builders/building, people get too attach towards the base itself which is the reason why any base building knowledge is usually only shared with clan mates, or just to themselves in order to prolong their base freshness.  The problem with this is that base building concepts aren't going to be able to be shared unless spoken through word of mouth, and this allows attacks to always be two steps ahead of base builders.  You can't really explain a concept that defends well against attack without being able to show your base, but if you show your base, then your base's weakness and the usefulness of it turns public property and you lose the base.

With this in mind, I am truly not attached to my bases at all (Metaki #5 Arrowtip can burn...), but the concepts behind them is what I truly do fascinate about, and wish to share.

Here are two new pages which explain alot of information when it comes to base building in Town Hall 9.  I have also updated the [Divison and Stages of Town Hall 9 War Bases] as well, so please check that page out.
Town Hall 9 Current and Future Development
Town Hall 9 War Base Building Concepts
Divisions and Stages of Town Hall 9 War Bases
I did promise a [Territories, Sections, Groups - Trap Setting] guide, but after learning of the meta as of now, I need to re-do most it so probably won't be able to be released any time soon.  I removed the [Discussion] page, as one of my goals was to create a location where 'base analyst' and builders would be able to gather and pool in ideas.  There wasn't enough commitment on my end to expand the membership, as well as the fact that I don't believe I have enough viewers yet.  Maybe once I reach 10k views or something, (which may not happen, who knows) I'll re-open that hub for people to talk about concepts again,

As of now, I'm going to be an Observer and see if I can join Hardcore/Top Tier Clans where I can discuss with base builders or just observe the war.  I'll be posting my [Looking for Clan] post in the Supercell forum.

Congratulation to RazeInfinity and their 100th win, my former clan that developed me for who I am.    It's Hybrid War/Farm Clan with a structure so if you are looking for a good clan to join and want war once/twice per week, I recommend them.

Thanks to War Whales for housing my dead base in the clan for the 2 months, LOL. Also a good clan for hardcore war, almost Level 8 clan, 100% Fairplay, part of the FPC community (so the same league as OH, Kara Heroes,  Wiz Honor Face, etc).

 Either way, thank you for being an avid reader, and hope

September 15th, 2015 - Sorry, and hi again :)

9/15/2015

3 Comments

 
What can I say?  Life hits you in the booty hard, and you just have to suck it up :P.

Sorry for being MIA for so long, I really tried to come back (from that last post) I worked on like 50% of the guide but then I spiraled into confusion when I lost track of what the purpose of the guide was.  After I posted my Air Sweeper guide out, I really just burnt out of steam and I just didn't feel like touching Clash of Clans anymore.  Not that I hated it, nor that I found it boring, it was just my attention jumped into other things real quick (stupid ADD >.>).  

I have trying to get my life back into order (had to switch schoosl) and I would like to thank that random forumer I spoke with a few months ago for telling me to don't waste time if it's not what I like.  So I've went from an Art Uni to now studying in Community Develop type of school.  I've been really unhappy when i was in the art uni, but now after developing my craft in creating guides for you guys, I had fun really discovering that I enjoy working with people in-directly and just help those that want to learn, learn alittle more.

I make no more promises that I'll stay back, but I'll try my best to milk out some content by September.  This was the first place my ambition to help make guides developed, so I really do wish to come back and stay with you guys.  If I don't have anything out by the end of this month, consider me gone :P.

Thanks for those that still stuck around (wow it's been like 5+ months), and glad to see your comments.
3 Comments
    Picture

    akiyume - Clash of Clans

    Click on the button below to find out which pages and what is the status of all my guides by date of release and relevance to current meta.
    All Guide by Date

    RSS Feed


    Donation 

    Thank you to those that donate.  Any amount is fine, and will help me feel appreciated, and motivated to produce more content (not too good of a reason, but at least I'm honest \o/). Donation helps me offset the some costs, so thank you very much.

    Archives

    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    June 2015
    May 2015
    April 2015


Powered by Create your own unique website with customizable templates.