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akiyume - CoC

May 06, 2015 - Air Sweeper Analysis and Findings Published!

5/6/2015

1 Comment

 
Air Sweeper Analysis and Findings Page is published!  

Right now I'm dead (tired), so I'm going to update all the things, fix all the links and pages and give you guys a proper intro to my works later on.  For now, enjoy!

-akiyume
AIr Sweeper Analysis and Findings
1 Comment

May 03 - Aki's Forum Invitation to CoC Intellectual Discussions

5/4/2015

0 Comments

 
Hello there dedicated readers of my website,  I have just recently opened up my own forum [Discussions] area where I want to invite those that are passionate about discussing thoughts, conceptual topics, and maybe trending things like the recent Air Sweeper thoroughly.

Places like Supercell forum, reddit is too cluttered with noise whether it be freshie that just join and said "that's not going to work" and not contribute anything or just all the good threads gets pushed to the end.  I'm going to use my build in forum that weebly offers here to see if I can gather like minded people to talk and discuss properly.

Although I dislike the fact that weebly's built in forum is not the best of quality and the fact that you need to register in order to comment (sorry about that :( ), I wish to test and see if I can get this place to be the grounds for people to discuss. For more information, click on the link below to see the supercell thread I've posted.

Right now I'm still re-applying adsense (they said my website got rejected because I don't got enough content, lol), so hopefully I can get some dough out out of the stuff I'm working on. I've decided even if I do have ads on my website in the future, I do not wish it for there to be ads on the discussion section since I don't want to benefit from a place where people can speak.
Forum Invitation to CoC Intellectual Discussions

Placing Junk Buildings Farther, Corner Builder's Hut Opposite of Queen


Here is the first discussion topic I've posted:


http://akiyume.weebly.com/discussion.html#/20150503/placing-junk-buildings-farther-corner-builder-4751274/



This was just a thought I was thinking of when I create my bases. 


Right now all Anti-3 star buildings should be unlurable, so if the anti-3 star base is already super difficult to lure then why does the junk buildings around the perimeter of a base have to be so close right along the edge of the walls? Wouldn't it be better to have it so that it is 2 spaces FARTHER away, so that means there is an extra second or two that loons would have to travel. This "make sure all junk buildings are closer" mindset is due to when TH9 bases were easy to lure and the fact an dropping an archer can 'anchor' the clan castle troop. But now that bases can be made to be unlurable, or waste alot of resource to lure, that means you don't need to cover everything on the outside. 

If you are worry about it being more easier for the enemy to funnel in their kill squad, most likely they'll be coming in from the direction of your Queen, so you can easily just make the buildings closer to the wall on the queen side, and use my "Builder Hut Distraction" technique there. The more longer it takes for the loons to travel and help the lavas the better. The main points I see of having Archer Tower/Cannon 'covering' all the junk building is pointless at this point of base building. 


---------------- 

Corner Builder Hut TH9 

I know corner builder's hut is a TH8 thing, but if you think about it, it can actually work in a TH9 anti-3 star war base. 

If the enemy usually brings Golem/Wiz + Heroes for the Cold Blooded Attack, and 15 around loons + the extra 4 lavas, having the corner builder's hut on the opposite side of the Queen could be beneficial since you know they aren't going to bring their kill squad into that location, meaning they have no need to 'anchor' your clan castle troops to that location. Since the fact that they are relying on pups to burst and kill all the buildings, it means the the pups will be within the base doing the work, the corner builder hut will remain untouched. This almost follows the dragon concept where they'll need to waste space in order to kill the builders hut. 

Space is already tight for a Lavaloon Raid, making them forget to bring an archer for that builders hut, or having them bring an archer for that builders hut meaning it'll make an odd number ratio. Instead of bringing 4 wizards for funnel for example, they now would have to bring 3 wizards and 1 archer, and have 3 extra space. 

This is almost another way to mess with the enemy since everyone learns 'to remember to kill the corner builder's hut' drilled into them. The fact that now people don't worry about corner builders hut, and you give them a builders hut but not at their ideal place and it offers no benefit to them, makes it even better. 

This is my thought on having junk buildings farther apart and having the corner builders hut on the opposite side of the queen.
0 Comments

May 02, 2015 - Air Sweeper, Website Update, and Responses

5/1/2015

9 Comments

 
Woot new building, the Air Sweeper!  Not going to bore you guys with all the normal stuff since you've guys might have already seen it before hand and know all of it's basic feature by now.  I am so excited for this building though because it is the first 2x2 building with a radius.  There is so much potential and analyzing that I can do with this new feature and hopefully I will be the first one to post the most in-depth 'review'/analysis on it, and get more viewers for my website, hehe.

I've changed the theme of my website to be more 'professional'/ better looking for others to see, and I agree that the old theme was bad alittle due to the fact that titles are all in capitals but mobile view makes it more distinct...hopefully this new theme suits your tastes ^^.

I've have already made a [Current Meta] Page, and have move/will move more pages that is more related to the current stages of war to that section.

To those that are dedicated viewers, here is what I'm planning for when it comes to Air Sweeper :)

[Air Sweeper Analysis and Findings]
Since it just came out, I'm going to make a page dealing with my findings with Air Sweeper and my interpret of it's effect on the current anti-3 star bases as well as against lavaloons.  There are alot of subsections to this topic so I'll briefly say each of them.

~~[20 Grid - Air Sweeper]
I'm going full out on the fact that this building can be explained by my 20 Grid concept and makes it easier to understand how it's effect is.  Due to the fact it's new, I can really research it well and update as I need.  It's a fun topic and will probably get me more readers if I do it right ^^. Here is a sneak preview of my first time doing an animation with photoshop.
Picture
In the [20 Grid - Air Sweeper], it's divided into two parts, [Against Normal Loons Pathing] and [Against Raged Loons Pathing] which is influenced the reach of what the air sweeper can protect.  That's all I can say for now, and hopefully I can do these animated .gif more quicker since they can explain alot better than just text and pictures.

---[Three Uses of Air Sweeper]
Right now I got 3 uses (in terms of it's air defense quality) for which Air sweeper works.
[To Deter] Sort of like a mind game before the action because of the fact that you can see where the Air Sweeper is facing, it's basically saying " Look here bud, this is my anti-air turf, so think about it before you strike here," and causes a sense of avoidance.
[To Protect] Read my 20 grid Air Sweeper for the tiles, but the sweet spot of 2-7th tile is the best location to protect a defense building.
[To Delay/Distrupt] To push away and/or delay the air troops.

---[How it Affects Anti-3 Star Bases]
The next phase to my [Divisions] where I'll post the updates and impacts it will have on anti-3 star bases. For example, penta lavaloons are in trouble due to the fact that the pups are pushed away from the Queen and that changes everything.

---[Air Sweeper as a 2x2 Building]
This is BIG topic due to the fact that Air Sweeper is the first of it's kind to be 2x2 building (meaning it can be put between buildings) AND it has it's own perimeter, something that teslas don't have.  With that in mind, 2x2 buildings have a special characteristics of being able to save a wall space, and also the fact that since the fact that it can be placed almost anywhere, with it having it's own territory, it means you can create a weird section and it will still work with it.  More to be explained later when know more.


---[Southern Teaser Example]
Just a small demo of the effects and the placement of the Air Sweeper in a southern teaser base and it's relationship with it's territory.  I'll explain how effective it is at certain location and the impact it will have.  It'll just be a micro section tbh.

---[Air Sweeper Findings]
Any new information and discussions I have and will find in the future will be posted in this section.



Which is the Next Wednesday Update?

The Votes are in:

Supercell Poll
Base Break Down: 9 votes
20 Grid Concept: 8 votes
Characteristics of War Base: 6 votes

My Website's Poll
Base Break Down: 10 votes
20 Grid Concept: 9 votes
Characteristics of War Base: 10 votes

So the winner is Base Break Down with 19 votes, woot!  Thank you to those that have votes, and it shows me what you guys would like to see :).  I'll try my best to update the Base Break Down by Wednesday, but not going to make a big promise due to the fact that Air Sweeper is taking up a chunk of my time.  Those that voted 20 Grid concept have the pleasure of seeing the well done [20 Grid - Air Sweeper] soon XD.


Currently Recruiting for War Whales

Sorry for the advertisement hehe :P  Just helping the clan rebuild it's members, click on the link below to check out the recruitment page. This recruitment thread is hosted by me and I've also added alittle kick to make it more like-able which I don't think any other base recruiter has done.  I've made it so the new members have to select a base and describe you would three star it.  It keeps the bad members away, and also ups the quality/standards of the clan ^^.

http://forum.supercell.net/showthread.php/642390-War-Whales-Elite-War-Clan

Thanks for the Comments

Thank you to those that comment on my blog/sent the comments thru the new comment at the footer.  Was getting alittle scared that no one would comment after it was posted 2 days OTL, but you guys post it up and made me happy ^^.  Glad to see there are those that appreciate my work, and those that comment for me, and hopefully we can reach a point where we get a more larger reader base.  I know my contents are good, and although it might be easier creating youtube videos, I'm more content displaying my works in image format and I know that I can educate and attract those that want to learn/known more other than from youtube.

My mind is still endless on what I can spew out and I probably have enough ideas/future plans/stuff that I can create to last me until November minimum.  Base Break Down for example can expand almost 15x it's current size and info right now and cover almost alot more sub-topics.  

If you have any other suggestions (other than Attack compositions/How to attack bases), comment in this blog post.

Also a new sub section/ idea that I want you guys to consider if you guys want me to do it:

[HIMB - Base Break Down by Aki]
How is my base, Base break down by akiyume :P.  I'm thinking of opening up shop in the [How is my Base?] subsection of Supercell and also make it under my [Base Analyze] section for people to see how to dissect and comment on a base.  I think I'll only do if it the bases are Division A - Stage 4 and above of my Legend :P.  Tell me what you think.
9 Comments
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    akiyume - Clash of Clans

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